// JavaScript to interpolate random images into a page.
var ic = 4;     						// Number of alternative images
var xoxo = new Array(ic);		// Array to hold filenames
        
xoxo[0] = "../graphics/pic_services1.jpg";
xoxo[1] = "../graphics/pic_services2.jpg";
xoxo[2] = "../graphics/pic_services3.jpg";
xoxo[3] = "../graphics/pic_services4.jpg";
function pickRandom(range) {
if (Math.random)
return Math.round(Math.random() * (range-1));
else {
var now = new Date();
return (now.getTime() / 1000) % range;
}
}
// Write out an <img> tag, using a randomly-chosen image name.
var choice = pickRandom(ic);